🟥 Rolling Thunder
In Scorpion, engage 2 Ghosts, Elites, Grunts. Defeat jackals up hill. Avoid Dropship's sight, let enemies enter cave. Clear area, eliminate Shade Turrets, encounter elites. Confront Wraith, 2 Hunters, 2 Elites, Banshee. Enter next clearing with spiral rock formation to valley. Reverse down spiral, destroy Dropship, passengers. Proceed, grab ammo, switch to Warthog/Ghost in Scorpion-inaccessible cave. Battle Elites with Active Camo, Swords, grunts. Confront Shade Turrets, Ghosts, Wraiths, Banshees, Elites, Jackals, Grunts. Clear area, find large door with glowing arrow, enter next room with sleeping grunts. Stealthily eliminate them, Red Elite, patrolling Elite. Follow arrows to elevator upstairs. Eliminate Jackals, proceed to similar room, watch for grunts, jackals, Yellow Elite. Snipe Elite, clear room, exit through glowing arrow door. Cross bridge with sleeping grunts, eliminate enemies on parallel bridge, face squad of Elites, grunts. Enter large circular room with 4 elites. Clear connecting hallway of grunts, jackals, confront enemies in second circular room. Use upper level for cover, surprise enemies, cross another pair of bridges. Enter hallway, reach large circular room with Jackals, Grunts. Move through lightly defended room to hallway with invisible elites, regular elites. Eliminate them, grab active camo, exit with caution.
🟥 If I had a Superweapon
Upon exiting, discover a rock walkway with sleeping grunts and patrolling elites. Use camo to stick an elite and quickly reach the waiting Banshee. Destroy the other Banshee before the Elite boards it. Face multiple Banshees, Hunters on rocks, and a ground-level Wraith. Fly around and eliminate Elites, Banshees, Wraiths, Ghosts, and Hunters. Return to the bridge, approach the opposite door with Hunters and Elites, use the Banshee to eliminate them, then proceed into the hallway. Navigate familiar large circular rooms, encountering light resistance. Take the elevator to the alternate circular room with ample ammo. Exit to the ground level where forces will be asleep if you cleared the area with the Banshee. Melee Grunts, one-shot the first Hunter, and employ a sneaky tactic by running up a slanted beam to snipe Covenant on the ramps. Take a Ghost, eliminate Grunts and Jackals, and confront Hunters at the top. Proceed through the large door, expect heavy Covenant resistance, and use Rockets and Sniper for effective eliminations. Finish off the group with a Yellow Sword Elite.
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