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Halo Master Chief Collection Halo: Assault on the Control Room Part 14 Gameplay Video

🟩 Halo Master Chief Collection 🟪 Halo: Combat Evolved Anniversary 🟦 Part 14 🟦 Assault on the Control Room 🟥 I Would Have Been Your Daddy This level begins with a famous cutscene featuring Echo 419 dropping you off in the pathway to Halo's control room. Use a grenade to take out the initial resistance at the large door. Jump into the Shade turret while the Elites are stunned and focus on the big door. Proceed through the door to a large circular room, taking out the Elite and grunts. Follow the white arrows on the floor to navigate the level. Cross a bridge with Shade turrets and sleeping grunts, then deal with a Banshee and waves of enemies. Enter a similar room and eliminate grunts and Hunters. Follow the glowing arrows to a corridor leading to an elevator, watching out for another Hunter. The elevator takes you to another circular room where you can stealthily eliminate grunts. Proceed through the enclosed corridor to a large open area with a battle between Covenant and UNSC forces. Grab a Rocket Launcher and Sniper Rifle near an upturned Warthog, flip it, and use it to deal with a Wraith and Ghost. Find a Scorpion tank in the rear of the clearing, pick up Sgt. Johnson, and head into the cave. Encounter more Covenant armor, including ghosts and a Wraith. Face a Banshee attack near the cave entrance. Proceed down into the cave, hit the button at the bottom of the ramp to open the door, and enter a giant atrium with bridges and enemies. Destroy the Shade turrets and eliminate Covenant troops and Hunters. Open the door using the control beside the gate to advance to the next segment.


🟥 Rolling Thunder In Scorpion, engage 2 Ghosts, Elites, Grunts. Defeat jackals up hill. Avoid Dropship's sight, let enemies enter cave. Clear area, eliminate Shade Turrets, encounter elites. Confront Wraith, 2 Hunters, 2 Elites, Banshee. Enter next clearing with spiral rock formation to valley. Reverse down spiral, destroy Dropship, passengers. Proceed, grab ammo, switch to Warthog/Ghost in Scorpion-inaccessible cave. Battle Elites with Active Camo, Swords, grunts. Confront Shade Turrets, Ghosts, Wraiths, Banshees, Elites, Jackals, Grunts. Clear area, find large door with glowing arrow, enter next room with sleeping grunts. Stealthily eliminate them, Red Elite, patrolling Elite. Follow arrows to elevator upstairs. Eliminate Jackals, proceed to similar room, watch for grunts, jackals, Yellow Elite. Snipe Elite, clear room, exit through glowing arrow door. Cross bridge with sleeping grunts, eliminate enemies on parallel bridge, face squad of Elites, grunts. Enter large circular room with 4 elites. Clear connecting hallway of grunts, jackals, confront enemies in second circular room. Use upper level for cover, surprise enemies, cross another pair of bridges. Enter hallway, reach large circular room with Jackals, Grunts. Move through lightly defended room to hallway with invisible elites, regular elites. Eliminate them, grab active camo, exit with caution. 🟥 If I had a Superweapon Upon exiting, discover a rock walkway with sleeping grunts and patrolling elites. Use camo to stick an elite and quickly reach the waiting Banshee. Destroy the other Banshee before the Elite boards it. Face multiple Banshees, Hunters on rocks, and a ground-level Wraith. Fly around and eliminate Elites, Banshees, Wraiths, Ghosts, and Hunters. Return to the bridge, approach the opposite door with Hunters and Elites, use the Banshee to eliminate them, then proceed into the hallway. Navigate familiar large circular rooms, encountering light resistance. Take the elevator to the alternate circular room with ample ammo. Exit to the ground level where forces will be asleep if you cleared the area with the Banshee. Melee Grunts, one-shot the first Hunter, and employ a sneaky tactic by running up a slanted beam to snipe Covenant on the ramps. Take a Ghost, eliminate Grunts and Jackals, and confront Hunters at the top. Proceed through the large door, expect heavy Covenant resistance, and use Rockets and Sniper for effective eliminations. Finish off the group with a Yellow Sword Elite.

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