🟥 After clearing the room, replace your nearly depleted plasma weapon with a fresh one. Head back to the bridge briefly, loop around the room, and return outside. This time, you'll have your pistol and face three Grunts. Now armed with three weapons, handle different situations: the rapid-firing rifle for unshielded enemies, the pistol for headshots, and the plasma weapon for shields. On cooperative play or with limited weapons, use an Assault Rifle and a plasma weapon. Keep ammo above 30% for the plasma weapon. Outside the cafeteria, face Grunts and occasionally an Elite. Use a UNSC weapon for the Grunts and deplete the Elite's shields with plasma, then finish with the human weapon. Grab extra ammo and proceed to three Marines fighting an Elite. Sneak up or stick the Elite, and retreat if necessary. Two Marines guarding an exploding airlock can be eliminated with grenades. Grab an overshield and continue. In a darkened hallway, use your flashlight to kill a lone Grunt. Move to a perpendicular hallway and flank three Marines fighting Covenant. Use grenades strategically. Join the Marines after eliminating the first group and prepare for the second. Find more ammo and a Health kit. Flank Covenant forces near a tech killed by an explosion and use a plasma grenade ambush. Proceed to another airlock with overshields. Eliminate Grunts and move through a partially raised blast door. Allow Covenant forces to come out before eliminating them. Use cover and kill the Elite first. Prepare for a tough fight with ample plasma grenades and fresh Plasma Pistol/Rifle. Retrieve the other overshield if needed and continue.
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